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Dialectical aspects of the study of the computer games market in the context of digitalization

Dialectical aspects of the study of the computer games market in the context of digitalization


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At the present stage, computer games are used in the form of a communicative environment or game interfaces for business management (interpersonal relations, communication between management levels). Not only business, but also representatives of the educational sphere pay attention to the computer games market. The paper shows that computer games, as goods of the modern digital society, have an ambiguous effect on society, which is why a dialectical contradiction is formed in the sphere of meaning and value of the game for society. But the management bases and commodity-money relations regarding gaming content at the present stage are in the shade, since national or international normative and legislative acts in the field of regulating the circulation of gaming content are poorly developed or completely absent. It is substantiated that this issue needs additional economic, social and cultural research.

Ключевые слова

computer games market research, communication environment, business management game interfaces, digitalization.

Рекомендуемая ссылка

No items found. Dialectical aspects of the study of the computer games market in the context of digitalization // Современные технологии управления. ISSN 2226-9339. — #4 (96/1). Номер статьи: 96102. Дата публикации: 30.12.2021. Режим доступа: https://sovman.ru/en/article/dialectical-aspects-of-the-study-of-the-computer-games-market-in-the-context-of-digitalization/


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Suggested citation

No items found. // Modern Management Technology. ISSN 2226-9339. — #4 (96/1). Art. #  96102. Date issued: 30.12.2021. Available at: https://sovman.ru/en/article/dialectical-aspects-of-the-study-of-the-computer-games-market-in-the-context-of-digitalization/

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Библиографический список

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